BorderlessVectorTemplate
src.templates.normal.BorderlessVectorTemplate
Bases: VectorBorderlessMod
, VectorMDFCMod
, VectorTransformMod
, VectorTemplate
Borderless template first used in the Womens Day Secret Lair, redone with vector shapes.
Source code in src\templates\normal.py
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Attributes
background_group = None
- Mixin Methods
is_basic_land
Disable basic land watermark if Textless is enabled.
post_text_methods
Add post-text adjustments method.
Functions
artifact_color_mode() -> str
Setting determining what elements to color for colored artifacts..
Source code in src\templates\normal.py
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basic_watermark_fx() -> list[LayerEffects]
Defines the layer effects used on the Basic Land Watermark.
Source code in src\templates\normal.py
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border_mask() -> Optional[list]
Support border mask for Textless and front face Transform modifications.
Source code in src\templates\normal.py
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crown_group() -> LayerSet
Legendary Crown group, use inner group to allow textured overlays above.
Source code in src\templates\normal.py
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crown_mask() -> Optional[dict]
Copy the pinlines mask to Legendary crown if card is Legendary.
Source code in src\templates\normal.py
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crown_texture_enabled() -> bool
Returns True if Legendary crown clipping texture should be enabled.
Source code in src\templates\normal.py
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drop_shadow_enabled() -> bool
Returns True if Drop Shadow text setting is enabled.
Source code in src\templates\normal.py
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enable_crown() -> None
Allow modifying crown texture based on setting.
Source code in src\templates\normal.py
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enabled_masks() -> list[Union[dict, list, ArtLayer, LayerSet, None]]
Masks that should be copied or enabled.
Source code in src\templates\normal.py
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enabled_shapes() -> list[Union[ArtLayer, LayerSet, None]]
Add Nickname vector shape if needed.
Source code in src\templates\normal.py
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frame_type() -> str
Layer name associated with the holistic frame type.
Source code in src\templates\normal.py
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front_face_colors() -> bool
Returns True if lighter color map should be used on front face DFC cards.
Source code in src\templates\normal.py
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hybrid_colored() -> bool
Returns True if Twins and PT should be colored on Hybrid cards.
Source code in src\templates\normal.py
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is_authentic_front() -> bool
Return True if rendering a front face DFC card with authentic lighter colors.
Source code in src\templates\normal.py
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is_centered() -> bool
Conditions for rules text centering, avoid the flipside PT cutout.
Source code in src\templates\normal.py
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is_drop_shadow() -> bool
Return True if drop shadow setting is enabled.
Source code in src\templates\normal.py
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is_multicolor() -> bool
Whether the card is multicolor and within the color limit range.
Source code in src\templates\normal.py
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is_nickname() -> bool
Return True if this a nickname render.
Source code in src\templates\normal.py
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is_pt_enabled() -> bool
Return True if a separate Power/Toughness text layer is used for this render.
Source code in src\templates\normal.py
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is_textless() -> bool
Return True if this a textless render.
Source code in src\templates\normal.py
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land_colorshift() -> bool
Returns True if Land cards should use the darker brown color.
Source code in src\templates\normal.py
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multicolor_pinlines() -> bool
Returns True if Pinlines and Crown for multicolored cards should use blended colors.
Source code in src\templates\normal.py
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multicolor_pt() -> bool
Returns True if PT Box for multicolored cards should use the last color.
Source code in src\templates\normal.py
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multicolor_textbox() -> bool
Returns True if Textbox for multicolored cards should use blended colors.
Source code in src\templates\normal.py
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multicolor_twins() -> bool
Returns True if Twins for multicolored cards should use blended colors.
Source code in src\templates\normal.py
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nickname_adjustments() -> None
Actions taken if this is a 'Nickname' render.
Source code in src\templates\normal.py
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nickname_fx() -> ArtLayer
Source code in src\templates\normal.py
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nickname_group() -> LayerSet
Nickname frame element group.
Source code in src\templates\normal.py
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nickname_shape() -> ArtLayer
Vector shape for Nickname box.
Source code in src\templates\normal.py
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pinlines_mask() -> dict
Use pre-calculated frame type to find pinlines mask. This mask hides overlapping layer effects.
Source code in src\templates\normal.py
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pinlines_shapes() -> list[Union[ArtLayer, LayerSet]]
Support a variety of pinlines shapes including Transform, MDFC, Textless, Nickname, etc.
Source code in src\templates\normal.py
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pinlines_vector_mask() -> Optional[dict]
Enable the pinlines vector mask if card is Legendary.
Source code in src\templates\normal.py
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pt_group() -> Optional[LayerSet]
PT Box group, alternative Textless option used when Expansion Symbol is disabled.
Source code in src\templates\normal.py
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rules_text_and_pt_layers() -> None
Skip this step for 'Textless' renders.
Source code in src\templates\normal.py
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size() -> str
Layer name associated with the size of the textbox.
Source code in src\templates\normal.py
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swap_font_color(color: SolidColor = None) -> None
Switch the font color of each key text layer.
Parameters:
Name | Type | Description | Default |
---|---|---|---|
color | SolidColor | SolidColor object, will use black if not provided. | None |
Source code in src\templates\normal.py
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text_layer_fx() -> None
Handles all specialized text adjustments for a variety of render settings.
Source code in src\templates\normal.py
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text_layer_name() -> Optional[ArtLayer]
Card name text layer, allow support for Nickname.
Source code in src\templates\normal.py
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text_layer_rules() -> Optional[ArtLayer]
Card rules text layer, use pre-computed layer name.
Source code in src\templates\normal.py
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text_layer_rules_name() -> str
Compute the name of this layer separately, so we can use it for automatic textbox sizing.
Source code in src\templates\normal.py
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text_layers_mdfc_front() -> None
Switch font colors on 'Authentic' front face cards.
Source code in src\templates\normal.py
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text_layers_transform_back()
No back-side Transform changes.
Source code in src\templates\normal.py
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text_layers_transform_front() -> None
Switch font colors on 'Authentic' front face cards.
Source code in src\templates\normal.py
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textbox_group() -> Optional[LayerSet]
Optional[LayerSet]: Textbox group if not a 'Textless' render.
Source code in src\templates\normal.py
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textbox_positioning() -> None
Reposition various elements when textbox size isn't 'Tall' (the default).
Source code in src\templates\normal.py
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textbox_reference() -> Optional[ReferenceLayer]
Use size appropriate textbox reference.
Source code in src\templates\normal.py
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textbox_shapes() -> list[Union[ArtLayer, LayerSet]]
Support a size appropriate textbox shape and Transform Front addition.
Source code in src\templates\normal.py
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textless_adjustments() -> None
Actions taken if this is a 'Textless' render.
Source code in src\templates\normal.py
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token_adjustments() -> None
Actions taken if this is a 'Token' card.
Source code in src\templates\normal.py
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twins_shapes() -> list[Union[ArtLayer, LayerSet]]
Separate shapes for Name and Typeline box.
Source code in src\templates\normal.py
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