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556 | class ClassicTemplate(NormalTemplate):
"""A template for 7th Edition frame. Lacks some of the Normal Template features."""
frame_suffix = 'Classic'
"""
* Frame Details
"""
@auto_prop_cached
def template_suffix(self) -> str:
"""Add Promo if promo star enabled."""
return 'Promo' if self.is_promo_star else ''
"""
* Settings
"""
@auto_prop_cached
def is_promo_star(self) -> bool:
"""bool: Whether to enable the Promo Star overlay."""
return CFG.get_setting(
section='FRAME',
key='Promo.Star',
default=False)
@auto_prop_cached
def is_extended(self) -> bool:
"""bool: Whether to render using Extended Art framing."""
return CFG.get_setting(
section='FRAME',
key='Extended.Art',
default=False)
@auto_prop_cached
def is_align_collector_left(self) -> bool:
"""CollectorAlign: Which collector alignment to use."""
return CFG.get_setting(
section='TEXT',
key='Collector.Align.Left',
default=False)
"""
* Bool Properties
"""
@auto_prop_cached
def is_content_aware_enabled(self) -> bool:
"""Force enabled if Extended Art is toggled."""
return True if self.is_extended else super().is_content_aware_enabled
"""
* Frame Layers
"""
@auto_prop_cached
def pinlines_layer(self) -> ArtLayer:
"""Only use split colors for land and hybrid cards, otherwise gold."""
return psd.getLayer(
self.background if len(self.pinlines) == 2 and not self.is_hybrid and not self.is_land else self.pinlines,
LAYERS.LAND if self.is_land else LAYERS.NONLAND)
"""
* Text Layers
"""
@auto_prop_cached
def text_layer_rules(self) -> ArtLayer:
"""ArtLayer: Does not change depending on Creature/Noncreature."""
return psd.getLayer(LAYERS.RULES_TEXT, self.text_group)
@auto_prop_cached
def text_layer_type(self) -> ArtLayer:
"""ArtLayer: Card typeline text layer, used shifted version when color indicator is present."""
if self.is_type_shifted:
return psd.getLayer(LAYERS.TYPE_LINE_SHIFT, self.text_group)
return psd.getLayer(LAYERS.TYPE_LINE, self.text_group)
"""
* References
"""
@auto_prop_cached
def collector_reference(self) -> ReferenceLayer:
"""ReferenceLayer: Reference used to position the collector info."""
return psd.get_reference_layer(LAYERS.COLLECTOR_REFERENCE, self.legal_group)
@auto_prop_cached
def textbox_reference(self) -> ArtLayer:
"""ArtLayer: Separately positioned box for 'Land' cards."""
return psd.get_reference_layer(
LAYERS.TEXTBOX_REFERENCE_LAND if self.is_land
else LAYERS.TEXTBOX_REFERENCE,
self.text_group)
@auto_prop_cached
def expansion_reference(self) -> ArtLayer:
"""ArtLayer: Separately positioned box for 'Land' cards."""
return psd.getLayer(
f"{LAYERS.EXPANSION_REFERENCE} {LAYERS.LAND}" if self.is_land
else LAYERS.EXPANSION_REFERENCE,
self.text_group)
"""
* Masks
"""
@auto_prop_cached
def border_mask(self) -> ArtLayer:
"""ArtLayer: Contains a mask used to change the border to an Extended Art border."""
return psd.getLayer(LAYERS.EXTENDED, LAYERS.MASKS)
"""
* Layout Data Methods
"""
def process_layout_data(self) -> None:
"""Remove rarity letter from collector data."""
super().process_layout_data()
self.layout.collector_data = self.layout.collector_data[:-2] if (
'/' in self.layout.collector_data
) else self.layout.collector_data[2:]
"""
* Collector Info Methods
"""
def collector_info(self) -> None:
"""Format and add the collector info at the bottom."""
# Which collector info mode?
if CFG.collector_mode in [
CollectorMode.Default, CollectorMode.Modern
] and self.layout.collector_data:
layers = self.collector_info_authentic()
elif CFG.collector_mode == CollectorMode.ArtistOnly:
layers = self.collector_info_artist_only()
else:
layers = self.collector_info_basic()
# Shift collector text
if self.is_align_collector_left:
[psd.align_left(n, ref=self.collector_reference.dims) for n in layers]
def collector_info_basic(self) -> list[ArtLayer]:
"""Called to generate basic collector info."""
# Get artist and info layers
artist = psd.getLayer(LAYERS.ARTIST, self.legal_group)
info = psd.getLayer(LAYERS.SET, self.legal_group)
# Fill optional promo star
if self.is_collector_promo:
psd.replace_text(info, "•", MagicIcons.COLLECTOR_STAR)
# Apply the collector info
if self.layout.lang != 'en':
psd.replace_text(info, 'EN', self.layout.lang.upper())
psd.replace_text(artist, "Artist", self.layout.artist)
psd.replace_text(info, 'SET', self.layout.set)
return [artist, info]
def collector_info_authentic(self) -> list[ArtLayer]:
"""Classic presents authentic collector info differently."""
# Hide basic 'Set' layer
psd.getLayer(LAYERS.SET, self.legal_group).visible = False
# Get artist and info layers, reveal info layer
artist = psd.getLayer(LAYERS.ARTIST, self.legal_group)
info = psd.getLayer(LAYERS.COLLECTOR, self.legal_group)
info.visible = True
# Fill optional promo star
if self.is_collector_promo:
psd.replace_text(info, "•", MagicIcons.COLLECTOR_STAR)
# Apply the collector info
psd.replace_text(artist, 'Artist', self.layout.artist)
psd.replace_text(info, 'SET', self.layout.set)
psd.replace_text(info, 'NUM', self.layout.collector_data)
return [artist, info]
def collector_info_artist_only(self) -> list[ArtLayer]:
"""Called to generate 'Artist Only' collector info."""
# Collector layers
artist = psd.getLayer(LAYERS.ARTIST, self.legal_group)
psd.getLayer(LAYERS.SET, self.legal_group).visible = False
# Apply the collector info
psd.replace_text(artist, "Artist", self.layout.artist)
return [artist]
"""
* Frame Layer Methods
"""
def enable_frame_layers(self):
"""Enable layers which create the frame of the card. Simplified, does not support Legendary Crown."""
# Resize expansion symbol
if self.expansion_symbol_layer:
self.expansion_symbol_layer.resize(90, 90, AnchorPosition.MiddleCenter)
if self.is_land:
self.expansion_symbol_layer.translate(0, 8)
# Simple one image background
self.pinlines_layer.visible = True
# Add the promo star
if self.is_promo_star:
psd.getLayerSet("Promo Star", LAYERS.TEXT_AND_ICONS).visible = True
# Make Extended Art modifications
if self.is_extended:
# Copy extended mask to Border
psd.copy_layer_mask(self.border_mask, self.border_group)
# Enable extended mask on Pinlines
psd.enable_mask(self.pinlines_layer.parent)
psd.enable_vector_mask(self.pinlines_layer.parent)
"""
* Text Layer Methods
"""
def rules_text_and_pt_layers(self):
"""Does not require a separate text area definition for Creature cards."""
# Add rules text
self.text.append(
FormattedTextArea(
layer=self.text_layer_rules,
contents=self.layout.oracle_text,
flavor=self.layout.flavor_text,
centered=self.is_centered,
reference=self.textbox_reference,
divider=self.divider_layer))
# Add Power / Toughness
if self.is_creature:
self.text.append(
TextField(
layer=self.text_layer_pt,
contents=f'{self.layout.power}/'
f'{self.layout.toughness}'))
"""
* Hook Methods
"""
def hook_large_mana(self) -> None:
"""Adjust mana cost position for large symbols."""
self.text_layer_mana.translate(0, -5)
|