Bases: TransformMod, VectorTemplate
 Transform mod for vector templates.
  Source code in src\templates\transform.py
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161 | class VectorTransformMod(TransformMod, VectorTemplate):
    """Transform mod for vector templates."""
    """
    * Transform Frame Layer Methods
    """
    def enable_transform_layers(self) -> None:
        """Enable group containing Transform layers."""
        self.dfc_group.parent.visible = True
        super().enable_transform_layers()
    """
    * Transform Text Layer Methods
    """
    def text_layers_transform_back(self) -> None:
        """Adds and modifies text layers for back face transform cards."""
        # Rear face non-Eldrazi cards: White rules, typeline, and PT text with FX enabled
        if self.layout.transform_icon != TransformIcons.MOONELDRAZI:
            psd.enable_layer_fx(self.text_layer_name)
            psd.enable_layer_fx(self.text_layer_type)
            self.text_layer_name.textItem.color = psd.rgb_white()
            self.text_layer_type.textItem.color = psd.rgb_white()
            if self.is_creature:
                psd.enable_layer_fx(self.text_layer_pt)
                self.text_layer_pt.textItem.color = psd.rgb_white()
 | 
       Enable group containing Transform layers.
  Source code in src\templates\transform.py
 |  | def enable_transform_layers(self) -> None:
    """Enable group containing Transform layers."""
    self.dfc_group.parent.visible = True
    super().enable_transform_layers()
 | 
        text_layers_transform_back() -> None 
  Adds and modifies text layers for back face transform cards.
  Source code in src\templates\transform.py
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161 | def text_layers_transform_back(self) -> None:
    """Adds and modifies text layers for back face transform cards."""
    # Rear face non-Eldrazi cards: White rules, typeline, and PT text with FX enabled
    if self.layout.transform_icon != TransformIcons.MOONELDRAZI:
        psd.enable_layer_fx(self.text_layer_name)
        psd.enable_layer_fx(self.text_layer_type)
        self.text_layer_name.textItem.color = psd.rgb_white()
        self.text_layer_type.textItem.color = psd.rgb_white()
        if self.is_creature:
            psd.enable_layer_fx(self.text_layer_pt)
            self.text_layer_pt.textItem.color = psd.rgb_white()
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